#pragma once
#include <action\Action.h>
#include "..\GameCore.h"

class CheckCoverageAction : public ds:: Action {

public:
	CheckCoverageAction(GameCore* core) : Action("CheckCoverage") , m_Core(core) {}
	~CheckCoverageAction(void) {}
	void start() {
		setActive(true);
	}
	void stop() {
		setActive(false);
	}
	void update(float elapsed);
private:
	GameCore* m_Core;
};

